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DOOM: The Dark Ages - Environment & Props Concepts

A selection of the environment & prop concepts I did for DOOM: The Dark Ages.

Sentinel Command final concept

Sentinel Command final concept

Sentinel barracks arena callouts

Sentinel barracks arena callouts

Ancestral Forge entrance concept

Ancestral Forge entrance concept

Ancestral Forge entrance cliffside environment kits callouts

Ancestral Forge entrance cliffside environment kits callouts

Mood explorations for the mission "Resurrection", I was responsible for the art direction of this map and worked closely with the 3D environment team focusing on reusing assets and using colors to sell the idea of a world ravaged by Hell.

Mood explorations for the mission "Resurrection", I was responsible for the art direction of this map and worked closely with the 3D environment team focusing on reusing assets and using colors to sell the idea of a world ravaged by Hell.

Final battle moodpiece I worked on with our environment master Nathan Elmer

Final battle moodpiece I worked on with our environment master Nathan Elmer

Atlan Mech Cockpit interior view

Atlan Mech Cockpit interior view

Atlan mech giant weapon drop pod

Atlan mech giant weapon drop pod

City of Ry'uul's underground caverns

City of Ry'uul's underground caverns

City of Ry'uul's underground water tunnels

City of Ry'uul's underground water tunnels

Mood Explorations for the cutscene where the Slayer becomes imprisoned

Mood Explorations for the cutscene where the Slayer becomes imprisoned

Cosmic undercity key assembly room

Cosmic undercity key assembly room

Slayer's prison platform

Slayer's prison platform

Cosmic Realm runes and script I designed referencing beautiful ancient Chinese seal scripts and Arabic Ruq'ah style calligraphy to give them an eldritch elegance.

Cosmic Realm runes and script I designed referencing beautiful ancient Chinese seal scripts and Arabic Ruq'ah style calligraphy to give them an eldritch elegance.